use std::collections::HashMap; struct Board { board: [usize; 0x10], moves: Vec, max_moves: usize, move_number: usize, empt_idx: usize, solved_grid: [usize; 0x10], fixed_moves: HashMap, move_limit: [isize; 0x10] } impl Board { pub fn new(board: [usize; 0x10]) -> Self { let empt_idx: usize = board.iter().position(|&r| r == 0).unwrap().try_into().unwrap(); let all_moves: [usize; 0x36] = [ 0x0d, 0x03, 0x02, 0x0e, 0x0f, 0x09, 0x07, 0x0e, 0x0d, 0x06, 0x03, 0x02, 0x07, 0x02, 0x08, 0x0e, 0x07, 0x04, 0x04, 0x03, 0x0d, 0x04, 0x0c, 0x03, 0x0f, 0x02, 0x0a, 0x05, 0x09, 0x01, 0x06, 0x0a, 0x0b, 0x02, 0x05, 0x0c, 0x0e, 0x0b, 0x0d, 0x01, 0x0a, 0x01, 0x05, 0x09, 0x01, 0x0f, 0x06, 0x0e, 0x04, 0x04, 0x0b, 0x04, 0x0b, 0x0f ]; let solved_grid: [usize; 0x10] = [1,2,3,4,5,6,7,8,9,0xa,0xb,0xc,0xd,0xe,0xf,0]; let mut fixed_moves: HashMap = HashMap::new(); for i in vec![4, 0xd, 0x16, 0x1f, 0x28, 0x31] { fixed_moves.insert(i, all_moves[i]); } let mut move_limit: [isize; 0x10] = [0; 0x10]; for mv in all_moves.iter() { move_limit[*mv] += 1; } Board { board: board, moves: Vec::new(), max_moves: 0x36, move_number: 0, empt_idx: empt_idx, solved_grid: solved_grid, fixed_moves: fixed_moves, move_limit: move_limit, } } pub fn solved(&self) -> bool { self.board == self.solved_grid } pub fn get_move(&self, off: Vec) -> Option { let empt_idx: isize = self.empt_idx.try_into().unwrap(); let empt_i: isize = empt_idx / 4; let empt_j: isize = empt_idx % 4; let src_i: isize = empt_i + off[0]; let src_j: isize = empt_j + off[1]; if src_i < 4 && src_i >= 0 && src_j < 4 && src_j >= 0 { let idx: usize = (src_i * 4 + src_j).try_into().unwrap(); return Some(self.board[idx]) } None } pub fn generate_moves(&self) -> Vec { let mut moves: Vec = Vec::new(); for off in vec![vec![-1, 0], vec![1, 0], vec![0, -1], vec![0, 1]] { let maybe_move = self.get_move(off); if let Some(mv) = maybe_move { moves.push(mv); } } moves } pub fn apply_move(&mut self, mv: usize, undo: bool) { let i: usize = self.board.iter().position(|&x| x == mv).unwrap(); let tmp: usize = self.board[i]; self.board[i] = self.board[self.empt_idx]; self.board[self.empt_idx] = tmp; self.empt_idx = i; if undo { self.move_number -= 1; self.moves.pop(); self.move_limit[mv] += 1; } else { self.move_number += 1; self.moves.push(mv); self.move_limit[mv] -= 1; } } pub fn manhattan_distance(&self, mv: usize) -> isize { let mv_idx: isize = self.board.iter().position(|&x| x == mv).unwrap().try_into().unwrap(); let mv_i: isize = mv_idx / 4; let mv_j: isize = mv_idx % 4; let supposed_idx: isize = (mv - 1).try_into().unwrap(); let supposed_i: isize = supposed_idx / 4; let supposed_j: isize = supposed_idx % 4; let manhattan: isize = (supposed_j - mv_j).abs() + (supposed_i - mv_i).abs(); manhattan } pub fn solve(&mut self) -> bool { // GG if self.solved() { return true; } // No more moves if self.move_number >= self.max_moves { return false; } // Last move need to be 0xc or 0xf if self.move_limit[0xc] <= 0 && self.move_limit[0xf] <= 0 { return false; } let last_move: Option = self.moves.last().copied(); if let Some(mv) = last_move { // Tile cannot possibly go back to its supposed location let man: isize = self.manhattan_distance(mv); if self.move_limit[mv] < man { return false } } // Generate possible moves from current grid let mut moves: Vec = self.generate_moves(); // Cannot apply same move twice if let Some(mv) = last_move { moves = moves.iter().filter(|&x| *x != mv).cloned().collect(); } // Filter fixed moves from the cube center tiles if self.fixed_moves.contains_key(&self.move_number) { let mv: usize = *self.fixed_moves.get(&self.move_number).unwrap(); moves = moves.iter().filter(|&x| *x == mv).cloned().collect(); } for mv in moves { // Apply move self.apply_move(mv, false); // Recursive call let solved: bool = self.solve(); // GG if solved { return true; } // Undo move self.apply_move(mv, true); } false } } fn solve() { let arr: [usize; 0x10] = [ 3, 0xd, 0xa, 8, 0xe, 0, 9, 1, 5, 0xf, 2, 0xc, 4, 0xb, 6, 7 ]; let mut board: Board = Board::new(arr); board.solve(); println!("{:x?}", board.moves); println!("{}", board.moves.len()) } fn main() { solve() }