k-chow/roms/chichehunter/hunter.c

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/*
* Copyright (c) LSE
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <graphic.h>
#include <sound.h>
/*
* the splash screen with sexy chiche's face.
*/
static int splash_screen(void)
{
unsigned long t;
struct image *imgchiche = load_image(RES_PATH "/res/chiche_b.bmp");
struct image *imgchef = load_image(RES_PATH "/res/chef_big.bmp");
int blink = 0;
struct melody *intro = load_sound(RES_PATH "/res/intro.csf");
int sel = 1;
int k = 0;
int mouse_x, mouse_y, buttons;
playsound(intro, -1);
if (!imgchef || !imgchiche)
blue_screen("Unable to load chiche.bmp");
getmouse(&mouse_x, &mouse_y, &buttons);
while (k != KEY_ENTER && !(buttons & 1)) {
t = gettick();
getmouse(&mouse_x, &mouse_y, &buttons);
k = getkey();
if (k == KEY_UP || mouse_y > 0)
sel = 1;
if (k == KEY_DOWN || mouse_y < 0)
sel = 0;
draw_begin();
draw_image(imgchiche, 5, 10);
draw_image(imgchef, 5, 100);
draw_text(" ChicheHunter ", 160, 50, RED, 0);
if (blink >= 5)
draw_text("Any key to start", 160, 90, WHITE, 0);
draw_text("Monde de Merde 2008", 5, 190, BLUE, 0);
if (sel)
draw_text("<==", 80, 40, BLUE, 0);
else
draw_text("<==", 80, 130, BLUE, 0);
draw_end();
/*
* 66 ms frame sync
*/
blink = (blink + 1) % 10;
while (gettick() - t < 33)
continue;
}
playsound(NULL, -1);
clear_sound(intro);
clear_image(imgchef);
clear_image(imgchiche);
return sel;
}
#define WIDTH 320
#define MONSTERS_COLS 6
#define NB_MONSTERS 20
#define MONSTER_X_BBOX 20
#define MONSTER_Y_BBOX 24
#define P_SIZE 15
#define NUM_MOVE 20
#define GAP_HIT 7
#define FACTOR_X 1.7
#define FACTOR_Y 1
/*
* game loop.
*/
static void game_loop(struct image * img)
{
unsigned long t;
int px, py;
int k;
float mx = 0, my = 0, mdx, mdy, max, may, alive;
float les_mx[] = {
320, 0, 0, 0, 320, 0, 320, 320, 320, 0, 0, 320, 0, 320, 320, 0, 0, 320, 320, 320, 0
};
float les_dx[] = {
-5, 5, 5, 5, -5, 5, -5, -5, -5, 5, 5, -5, 5, -5, -5, 5, 5, -5, -5, -5, 5
};
float les_my[] = {
50, 30, 20, 35, 50, 25, 25, 20, 50, 40, 46, 41, 36, 30, 28, 47, 33, 42, 51, 46
};
float les_dy[] = {
-2, -2, -1, -3, -2, -1, -2, -2, -2.5, -1, -3, -2, -1, -1, -3, -1, -2, -1, -2, -2
};
int les_index = 0;
int i = 0;
int standby = 0;
int fin = 0;
int monsters = -1;
int hit[NB_MONSTERS];
int dead_monsters = 0;
struct melody *sound = load_sound(RES_PATH "/res/ball.csf");
int mouse_x, mouse_y, buttons;
struct image *bush = load_image(RES_PATH "/res/bush.bmp");
char score[] = "score: xx/xx";
int choot, can_choot;
if (!img)
blue_screen("Unable to load chiche.bmp");
px = 160;
py = 100;
mdx = 0;
mdy = 0;
max = 0;
may = 0.1;
alive = 0;
can_choot = 1;
for (i = 0; i < NB_MONSTERS; i++)
hit[i] = 0;
while (1) {
t = gettick();
choot = 0;
draw_begin();
draw_clear(240);
getmouse(&mouse_x, &mouse_y, &buttons);
k = getkey();
if (k > 0) {
if (k == KEY_ESC)
standby = !standby;
if ((standby || fin) && k == KEY_ENTER)
return;
}
if (!standby && !fin) {
px += mouse_x;
py -= mouse_y;
if (can_choot && (buttons & 1)) {
choot = 1;
can_choot = 0;
}
if (!(buttons & 1))
can_choot = 1;
if (px <= 10)
px = 11;
if (px >= 320 - 10)
px = 320 - 11;
if (py <= 10)
py = 11;
if (py >= 200 - 10)
py = 200 - 11;
}
/*
* move and draw monsters.
*/
if (alive) {
if (!standby && !fin) {
mdx += max;
mdy += may;
my += mdy;
mx += mdx;
}
if (my > 150 || mx < 0 || mx > 320) {
alive = 0;
hit[monsters] = 0;
}
if (!fin)
draw_image_alpha(img, mx, my, 0);
} else {
alive = 1;
monsters++;
mx = les_mx[les_index];
my = les_my[les_index];
mdy = les_dy[les_index] * FACTOR_Y;
mdx = les_dx[les_index] * FACTOR_X;
les_index = (les_index + 1) % NUM_MOVE;
if (monsters == NB_MONSTERS)
fin = 1;
}
/*
* draw BUSH.
*/
draw_fillrect(0, 150, 320, 200, 0, 0);
draw_image_alpha(bush, 0, 0, 0);
/*
* draw player.
*/
//draw_image (img, px, py);
draw_line(px, py - 10, px, py + 10, RED);
draw_line(px - 10, py, px + 10, py, RED);
/*
* draw, move and inpact bullet.
*/
if (!standby && !fin && (buttons & 1)) {
for (i = 0; i < NB_MONSTERS; i++) {
if (alive && choot
&& (px >= mx && px <= (mx + MONSTER_X_BBOX))
&& (py >= my
&& py <= (my + MONSTER_Y_BBOX))) {
playsound(sound, 1);
dead_monsters++;
alive = 0;
hit[monsters] = 1;
break;
}
}
}
/*
* draw HIT.
*/
for (i = 0; i < NB_MONSTERS; i++)
draw_text("|", 79 + i * GAP_HIT, 182,
hit[i] ? WHITE : RED, BLACK);
/*
* draw PAUSE.
*/
if (standby && !fin) {
draw_text("PAUSE", 135, 50, WHITE, BLACK);
draw_text("ESC key to continue", 90, 70, WHITE, BLACK);
draw_text("ENTER key to quit", 93, 90, WHITE, BLACK);
}
/*
* draw FIN.
*/
if (fin) {
score[7] = dead_monsters / 10 + '0';
score[8] = dead_monsters % 10 + '0';
score[10] = NB_MONSTERS / 10 + '0';
score[11] = NB_MONSTERS % 10 + '0';
draw_text(score, 110, 70, WHITE, BLACK);
draw_text("ENTER key to quit", 90, 100, WHITE, BLACK);
}
draw_end();
/*
* 33 ms sync between each frame.
*/
while (gettick() - t <= 10)
continue;
}
clear_image(img);
}
/*
* game entry point.
*/
void entry(void)
{
switch_graphic();
while (1) {
game_loop(splash_screen()? load_image(RES_PATH "/res/chiche.bmp") :
load_image(RES_PATH "/res/chef.bmp"));
}
/*
* we should never arrive here...
*/
switch_text();
}