k-chow/roms/chichevaders/vaders.c

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/*
* Copyright (c) LSE
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <graphic.h>
#include <sound.h>
struct monster {
int x;
int y;
int alive;
};
/*
* the splash screen with sexy chiche's face.
*/
static int splash_screen(void)
{
unsigned long t;
struct image *imgchiche = load_image(RES_PATH "/res/chiche_b.bmp");
struct image *imgchef = load_image(RES_PATH "/res/chef_big.bmp");
int blink = 0;
struct melody *intro = load_sound(RES_PATH "/res/intro.csf");
int sel = 1;
int k = 0;
playsound(intro, -1);
if (!imgchef || !imgchiche)
blue_screen("Unable to load chiche.bmp");
while (k != KEY_ENTER) {
k = getkey();
if (k == KEY_UP)
sel = 1;
if (k == KEY_DOWN)
sel = 0;
draw_begin();
draw_image(imgchiche, 5, 10);
draw_image(imgchef, 5, 100);
draw_text(" ChicheVaders ", 160, 50, RED, 0);
if (blink >= 5)
draw_text("Any key to start", 160, 90, WHITE, 0);
draw_text("Monde de Merde 2008", 5, 190, BLUE, 0);
if (sel)
draw_text("<==", 80, 40, BLUE, 0);
else
draw_text("<==", 80, 130, BLUE, 0);
draw_end();
/*
* 66 ms frame sync
*/
blink = (blink + 1) % 10;
t = gettick();
while (gettick() - t < 66) ;
}
playsound(NULL, -1);
clear_sound(intro);
clear_image(imgchef);
clear_image(imgchiche);
return sel;
}
#define WIDTH 320
#define MONSTERS_COLS 6
#define NB_MONSTERS 1 //24
#define X_INIT_MONSTERS 10
#define X_GAP_MONSTERS 25
#define MONSTER_X_BBOX 20
#define MONSTER_Y_BBOX 24
#define SEINE_W_X_BBOX 20
#define SEINE_W_Y_BBOX 24
#define P_SIZE 15
#define NUM_MOVE 10
/*
* game loop.
*/
static void game_loop(struct image * img)
{
unsigned long t;
int p;
int w, dw;
int wx, wy;
int k;
int x, y;
int dx, dy;
int mdx, mdy, mcnt;
struct monster monsters[NB_MONSTERS];
int ym = X_INIT_MONSTERS;
int i = 0;
int good = 0;
int standby = 0;
int fin = 0;
int win = 0;
int dead_monsters = 0;
int kill_seine_w = 0;
struct image *imgw = load_image(RES_PATH "/res/seine_w.bmp");
struct melody *sound = load_sound(RES_PATH "/res/ball.csf");
if (!img)
blue_screen("Unable to load chiche.bmp");
p = 160;
w = 2;
dw = 2;
wx = -1;
wy = -1;
x = -1;
y = -1;
dx = 0;
dy = -5;
mdx = 1;
mdy = 2;
mcnt = 0;
/*
* init monsters.
*/
for (i = 0; i < NB_MONSTERS; i++) {
if (i % MONSTERS_COLS == 0)
ym += X_GAP_MONSTERS;
monsters[i].y = ym;
monsters[i].x =
15 + (i % MONSTERS_COLS) * (WIDTH / MONSTERS_COLS);
monsters[i].alive = 1;
}
while (1) {
t = gettick();
draw_begin();
k = getkey();
if (k > 0) {
if (k == KEY_ESC)
standby = !standby;
if ((standby || fin) && k == KEY_ENTER)
return;
if (!standby && !fin) {
if (k == KEY_LEFT && p > (P_SIZE / 2 + 5))
p -= 5;
if (k == KEY_RIGHT
&& p < (WIDTH - (P_SIZE / 2 + 5)))
p += 5;
if ((k == KEY_SPACE) && x == -1 && y == -1) {
x = p;
y = 200 - (P_SIZE / 3);
}
}
}
/*
* move and draw seine_w.
*/
if (!standby && !fin) {
if (w >= 319 - MONSTER_X_BBOX || w <= 1)
dw = -dw;
w += dw;
draw_image(imgw, w, 2);
}
/*
* draw, move and inpact seine_w bullet.
*/
if (wx != -1 || wy != -1) {
if (!standby && !fin) {
wx += dx;
wy -= dy;
if (wx >= (p - (P_SIZE / 2))
&& wx <= (p + (P_SIZE / 2))
&& wy >= (198 - (P_SIZE / 2))) {
playsound(sound, 1);
fin = 1;
win = 0;
}
}
if (wy >= 200) {
wx = -1;
wy = -1;
} else
draw_line(wx, wy, wx, wy + 2, RED);
} else if (w >= (p - (P_SIZE / 2)) && w <= (p + (P_SIZE / 2))) {
wx = w;
wy = SEINE_W_Y_BBOX;
}
/*
* move and draw monsters.
*/
for (i = 0; i < NB_MONSTERS; i++) {
if (i % MONSTERS_COLS == 0)
mdx = -mdx;
if (monsters[i].alive) {
if (!standby && !fin) {
if (mcnt == NUM_MOVE)
monsters[i].y += mdy;
monsters[i].x += mdx;
if (monsters[i].y + MONSTER_Y_BBOX >=
200) {
fin = 1;
win = 0;
}
}
draw_image(img, monsters[i].x, monsters[i].y);
}
}
if (++mcnt > NUM_MOVE) {
mdx = -mdx;
mcnt = 0;
}
/*
* draw screen borders
*/
draw_line(0, 0, 319, 0, 64); /* H 1 */
draw_line(0, 199, 319, 199, 64); /* H 2 */
draw_line(0, 0, 0, 199, 64); /* V 1 */
draw_line(319, 0, 319, 199, 64); /* V 2 */
/*
* draw player.
*/
draw_fillrect(p - (P_SIZE / 2), 198 - (P_SIZE / 2),
p + (P_SIZE / 2), 198, WHITE, WHITE);
draw_line(p, 198 - P_SIZE, p, 198, WHITE);
/*
* draw, move and inpact bullet.
*/
if (x != -1 || y != -1) {
if (!kill_seine_w && x >= w && x <= (w + SEINE_W_X_BBOX)
&& y < SEINE_W_Y_BBOX + 20) {
draw_line(w, SEINE_W_Y_BBOX + 5,
w + SEINE_W_X_BBOX,
SEINE_W_Y_BBOX + 5, BLUE);
draw_line(w, 0, w, SEINE_W_Y_BBOX + 5, BLUE);
draw_line(w + SEINE_W_X_BBOX, 0,
w + SEINE_W_X_BBOX,
SEINE_W_Y_BBOX + 5, BLUE);
}
good = 0;
if (!standby && !fin) {
x += dx;
y += dy;
for (i = 0; i < NB_MONSTERS; i++) {
if (monsters[i].alive
&& (x >= monsters[i].x
&& x <=
(monsters[i].x +
MONSTER_X_BBOX))
&& (y >= monsters[i].y
&& y <=
(monsters[i].y +
MONSTER_Y_BBOX))) {
playsound(sound, 1);
dead_monsters++;
monsters[i].alive = 0;
good = 1;
break;
}
}
if (dead_monsters == NB_MONSTERS)
kill_seine_w = 1;
if (kill_seine_w
&& (x >= w && x <= (w + SEINE_W_X_BBOX)
&& y <= SEINE_W_Y_BBOX)) {
playsound(sound, 1);
fin = 1;
win = 1;
}
}
if (good || y <= 0) {
x = -1;
y = -1;
} else
draw_line(x, y, x, y + 2, WHITE);
}
/*
* draw PAUSE.
*/
if (standby && !fin) {
draw_text("PAUSE", 135, 50, WHITE, RED);
draw_text("ESC key to continue", 90, 90, WHITE, RED);
draw_text("ENTER key to quit", 90, 130, WHITE, RED);
}
/*
* draw FIN.
*/
if (fin) {
draw_text(win ? "YOU WIN!" : "YOU LOOSE!", 110, 70,
WHITE, RED);
draw_text("ENTER key to quit", 90, 130, WHITE, RED);
}
draw_end();
/*
* 33 ms sync between each frame.
*/
while (gettick() - t <= 33) ;
}
clear_image(img);
}
/*
* game entry point.
*/
void entry(void)
{
switch_graphic();
while (1) {
game_loop(splash_screen()? load_image(RES_PATH "/res/chiche.bmp") :
load_image(RES_PATH "/res/chef.bmp"));
}
/*
* we should never arrive here...
*/
switch_text();
}