k-chow/roms/perrodlauncher/perrod.c

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/*
* Copyright (c) LSE
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <graphic.h>
#include <sound.h>
#include <stdlib.h>
/*
* the splash screen with yaka face.
*/
static void splash_screen(void)
{
unsigned long t;
struct image *img = load_image(RES_PATH "/res/yaka.bmp");
int blink = 0;
struct melody *intro = load_sound(RES_PATH "/res/intro.csf");
playsound(intro, -1);
if (!img)
blue_screen("Unable to load yaka.bmp");
while (getkey() < 0) {
draw_begin();
draw_image(img, 5, 10);
draw_text(" Yaka Launcher ", 160, 50, RED, 0);
draw_text("powered by Chiche", 160, 60, ORANGE, 0);
if (blink >= 4)
draw_text("Any key to start", 160, 90, WHITE, 0);
draw_text("Kernel option - LSE - 2007-2008", 5, 190, BLUE, 0);
draw_end();
/*
* 66 ms frame sync
*/
blink = (blink + 1) % 8;
t = gettick();
while (gettick() - t < 250) ;
}
playsound(NULL, -1);
clear_sound(intro);
clear_image(img);
}
/*
* game loop.
*/
static void game_loop(void)
{
unsigned long t;
struct image *nuage = load_image(RES_PATH "/res/nuage.bmp");
struct image *sol = load_image(RES_PATH "/res/sol.bmp");
int angle = 45;
int x = 0;
int y = 0;
int dx = 0;
int dy = 0;
int k;
struct melody *sound = load_sound(RES_PATH "/res/ball.csf");
struct image *pic[8];
int fire = 0;
int power = 0;
int fx = 0;
int fy = 0;
unsigned int gravity = 45;
int score = 0;
char buf[12] = { 0 };
pic[0] = load_image(RES_PATH "/res/1.bmp");
pic[1] = load_image(RES_PATH "/res/2.bmp");
pic[2] = load_image(RES_PATH "/res/3.bmp");
pic[3] = load_image(RES_PATH "/res/4.bmp");
pic[4] = load_image(RES_PATH "/res/5.bmp");
pic[5] = load_image(RES_PATH "/res/6.bmp");
pic[6] = load_image(RES_PATH "/res/7.bmp");
pic[7] = load_image(RES_PATH "/res/8.bmp");
int p;
for (p = 0; p < 8; p++)
if (pic[p] == NULL)
blue_screen("Unable to load gif");
if (!nuage)
blue_screen("Unable to load nuage.bmp");
if (!sol)
blue_screen("Unable to load sol.bmp");
while (1) {
p = p % 16;
t = gettick();
draw_begin();
/*
* player actions.
*/
k = getkey();
if (k > 0) {
if (k == KEY_RIGHT)
angle += 2;
if (k == KEY_LEFT)
angle -= 2;
if (k == KEY_UP)
gravity += 1;
if (k == KEY_DOWN)
gravity -= 1;
if (k == KEY_ESC)
break;
if ((k == KEY_SPACE) && (fire < 3))
fire = (fire + 1) % 4;
}
if (angle >= 90)
angle = 90;
if (angle < 0)
angle = 0;
if (power >= 90)
power = 0;
/*
* ball movement.
*/
if (fire == 0) {
power = 0;
fx = 0;
fy = 0;
x = 20 + angle / 2 - fx - 10;
y = -angle / 2 + fy + 50;
}
if (fire == 1)
power += 2;
if (fire == 2) {
fire++;
dx = power * (angle);
dy = power * (90 - angle);
}
if (fire == 3) {
dy -= gravity * 10;
dx -= gravity;
if (dx < 0)
dx = 0;
y += dy / 150;
if (y < 0)
y = 0;
x += dx / 200;
if (y <= 10) {
dx -= gravity * 4;
if (dx < 0) {
fire = 0;
score = x;
}
playsound(sound, 1);
dy = -dy;
}
}
/*
* computer player bar.
*/
/*
* draw players.
*/
if ((x - 8 - fx) > 200)
fx += (x - 8 - fx) - 200;
while ((190 - y + fy) < 8)
fy += 1;
while (((190 - y + fy) > 100) && (fy > -10))
fy--;
draw_image(nuage, -(fx % nuage->width),
(fy % nuage->height) - nuage->height - 40);
draw_image(nuage, -(fx % nuage->width) + nuage->width,
(fy % nuage->height) - nuage->height - 40);
draw_image(nuage, -(fx % nuage->width) + nuage->width * 2,
(fy % nuage->height) - nuage->height - 40);
draw_image(nuage, -(fx % nuage->width),
(fy % nuage->height) - 40);
draw_image(nuage, -(fx % nuage->width) + nuage->width,
(fy % nuage->height) - 40);
draw_image(nuage, -(fx % nuage->width) + nuage->width * 2,
(fy % nuage->height) - 40);
if (fy < 100) {
draw_image(sol, -(fx % nuage->width), fy - 40);
draw_image(sol, -(fx % nuage->width) + sol->width,
fy - 40);
draw_image(sol, -(fx % nuage->width) + sol->width * 2,
fy - 40);
} else {
draw_image(nuage, -(fx % nuage->width),
(fy % nuage->height) - 40);
draw_image(nuage, -(fx % nuage->width) + nuage->width,
(fy % nuage->height) - 40);
draw_image(nuage,
-(fx % nuage->width) + nuage->width * 2,
(fy % nuage->height) - 40);
}
//draw_line (0, 199 + fy, 319, 199 + fy, 64);
//draw_line (0, 198 + fy, 319, 198 + fy, 192);
draw_rect(0 - fx, 50 + fy, 10 - fx, 145 + fy, 70);
draw_fillrect(0 - fx, 140 - power + fy, 10 - fx, 145 + fy, 60,
70);
draw_rect(15 + angle / 2 - fx, 145 + angle / 2 + fy,
20 + angle / 2 - fx, 150 + angle / 2 + fy, 60);
draw_line(0 - fx, 200 + fy, 20 + angle / 2 - fx - 2,
150 + angle / 2 + fy - 2, 60);
draw_image_alpha(pic[p / 2], x - 8 - fx, 170 - y + fy, 250);
draw_text("Gravity: ", 0, 0, 162, -1);
sprintf(buf, "%d", gravity);
draw_text(buf, 70, 0, 162, -1);
if ((fire == 0) && (score != 0)) {
draw_text("Score: ", 100, 60, 12, -1);
sprintf(buf, "%d", score);
draw_text(buf, 170, 60, 12, -1);
}
draw_end();
/*
* 33 ms sync between each frame.
*/
while (gettick() - t <= 66) ;
p += 1;
}
clear_sound(sound);
clear_image(nuage);
clear_image(sol);
int l = 0;
for (l = 0; l < 8; l++)
clear_image(pic[l]);
}
/*
* game entry point.
*/
void entry(void)
{
#if 0
unsigned long t;
printf
("\n\n\n\t== La demonstration qui suit a ete realisee sans trucages ==\n\n\n\n\n");
t = gettick();
while (gettick() - t < 7000) ;
#endif
switch_graphic();
while (1) {
splash_screen();
game_loop();
}
/*
* we should never arrive here...
*/
switch_text();
}