feat: add given files
Signed-off-by: Julien CLEMENT <julien.clement@epita.fr>
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* choute_f (Fabien Chouteau)
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#
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# Copyright (c) LSE
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
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# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
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# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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TARGET = vaders
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OBJS = vaders.o
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ROM_TITLE = "vaders"
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ROM_FILES = \
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res/ball.bmp \
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res/ball.csf \
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res/chef_big.bmp \
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res/chef.bmp \
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res/chiche_b.bmp \
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res/chiche.bmp \
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res/intro.csf \
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res/seine_w.bmp \
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include ../roms.mk
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/*
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* Copyright (c) LSE
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <graphic.h>
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#include <sound.h>
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struct monster {
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int x;
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int y;
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int alive;
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};
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/*
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* the splash screen with sexy chiche's face.
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*/
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static int splash_screen(void)
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{
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unsigned long t;
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struct image *imgchiche = load_image(RES_PATH "/res/chiche_b.bmp");
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struct image *imgchef = load_image(RES_PATH "/res/chef_big.bmp");
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int blink = 0;
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struct melody *intro = load_sound(RES_PATH "/res/intro.csf");
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int sel = 1;
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int k = 0;
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playsound(intro, -1);
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if (!imgchef || !imgchiche)
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blue_screen("Unable to load chiche.bmp");
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while (k != KEY_ENTER) {
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k = getkey();
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if (k == KEY_UP)
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sel = 1;
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if (k == KEY_DOWN)
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sel = 0;
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draw_begin();
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draw_image(imgchiche, 5, 10);
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draw_image(imgchef, 5, 100);
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draw_text(" ChicheVaders ", 160, 50, RED, 0);
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if (blink >= 5)
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draw_text("Any key to start", 160, 90, WHITE, 0);
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draw_text("Monde de Merde 2008", 5, 190, BLUE, 0);
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if (sel)
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draw_text("<==", 80, 40, BLUE, 0);
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else
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draw_text("<==", 80, 130, BLUE, 0);
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draw_end();
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/*
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* 66 ms frame sync
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*/
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blink = (blink + 1) % 10;
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t = gettick();
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while (gettick() - t < 66) ;
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}
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playsound(NULL, -1);
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clear_sound(intro);
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clear_image(imgchef);
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clear_image(imgchiche);
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return sel;
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}
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#define WIDTH 320
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#define MONSTERS_COLS 6
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#define NB_MONSTERS 1 //24
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#define X_INIT_MONSTERS 10
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#define X_GAP_MONSTERS 25
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#define MONSTER_X_BBOX 20
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#define MONSTER_Y_BBOX 24
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#define SEINE_W_X_BBOX 20
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#define SEINE_W_Y_BBOX 24
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#define P_SIZE 15
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#define NUM_MOVE 10
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/*
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* game loop.
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*/
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static void game_loop(struct image * img)
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{
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unsigned long t;
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int p;
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int w, dw;
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int wx, wy;
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int k;
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int x, y;
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int dx, dy;
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int mdx, mdy, mcnt;
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struct monster monsters[NB_MONSTERS];
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int ym = X_INIT_MONSTERS;
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int i = 0;
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int good = 0;
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int standby = 0;
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int fin = 0;
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int win = 0;
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int dead_monsters = 0;
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int kill_seine_w = 0;
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struct image *imgw = load_image(RES_PATH "/res/seine_w.bmp");
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struct melody *sound = load_sound(RES_PATH "/res/ball.csf");
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if (!img)
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blue_screen("Unable to load chiche.bmp");
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p = 160;
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w = 2;
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dw = 2;
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wx = -1;
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wy = -1;
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x = -1;
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y = -1;
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dx = 0;
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dy = -5;
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mdx = 1;
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mdy = 2;
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mcnt = 0;
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/*
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* init monsters.
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*/
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for (i = 0; i < NB_MONSTERS; i++) {
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if (i % MONSTERS_COLS == 0)
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ym += X_GAP_MONSTERS;
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monsters[i].y = ym;
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monsters[i].x =
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15 + (i % MONSTERS_COLS) * (WIDTH / MONSTERS_COLS);
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monsters[i].alive = 1;
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}
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while (1) {
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t = gettick();
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draw_begin();
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k = getkey();
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if (k > 0) {
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if (k == KEY_ESC)
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standby = !standby;
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if ((standby || fin) && k == KEY_ENTER)
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return;
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if (!standby && !fin) {
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if (k == KEY_LEFT && p > (P_SIZE / 2 + 5))
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p -= 5;
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if (k == KEY_RIGHT
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&& p < (WIDTH - (P_SIZE / 2 + 5)))
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p += 5;
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if ((k == KEY_SPACE) && x == -1 && y == -1) {
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x = p;
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y = 200 - (P_SIZE / 3);
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}
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}
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}
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/*
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* move and draw seine_w.
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*/
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if (!standby && !fin) {
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if (w >= 319 - MONSTER_X_BBOX || w <= 1)
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dw = -dw;
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w += dw;
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draw_image(imgw, w, 2);
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}
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/*
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* draw, move and inpact seine_w bullet.
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*/
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if (wx != -1 || wy != -1) {
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if (!standby && !fin) {
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wx += dx;
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wy -= dy;
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if (wx >= (p - (P_SIZE / 2))
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&& wx <= (p + (P_SIZE / 2))
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&& wy >= (198 - (P_SIZE / 2))) {
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playsound(sound, 1);
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fin = 1;
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win = 0;
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}
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}
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if (wy >= 200) {
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wx = -1;
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wy = -1;
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} else
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draw_line(wx, wy, wx, wy + 2, RED);
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} else if (w >= (p - (P_SIZE / 2)) && w <= (p + (P_SIZE / 2))) {
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wx = w;
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wy = SEINE_W_Y_BBOX;
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}
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/*
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* move and draw monsters.
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*/
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for (i = 0; i < NB_MONSTERS; i++) {
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if (i % MONSTERS_COLS == 0)
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mdx = -mdx;
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if (monsters[i].alive) {
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if (!standby && !fin) {
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if (mcnt == NUM_MOVE)
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monsters[i].y += mdy;
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monsters[i].x += mdx;
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if (monsters[i].y + MONSTER_Y_BBOX >=
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200) {
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fin = 1;
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win = 0;
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}
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}
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draw_image(img, monsters[i].x, monsters[i].y);
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}
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}
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if (++mcnt > NUM_MOVE) {
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mdx = -mdx;
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mcnt = 0;
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}
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/*
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* draw screen borders
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*/
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draw_line(0, 0, 319, 0, 64); /* H 1 */
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draw_line(0, 199, 319, 199, 64); /* H 2 */
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draw_line(0, 0, 0, 199, 64); /* V 1 */
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draw_line(319, 0, 319, 199, 64); /* V 2 */
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/*
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* draw player.
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*/
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draw_fillrect(p - (P_SIZE / 2), 198 - (P_SIZE / 2),
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p + (P_SIZE / 2), 198, WHITE, WHITE);
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draw_line(p, 198 - P_SIZE, p, 198, WHITE);
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/*
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* draw, move and inpact bullet.
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*/
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if (x != -1 || y != -1) {
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if (!kill_seine_w && x >= w && x <= (w + SEINE_W_X_BBOX)
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&& y < SEINE_W_Y_BBOX + 20) {
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draw_line(w, SEINE_W_Y_BBOX + 5,
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w + SEINE_W_X_BBOX,
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SEINE_W_Y_BBOX + 5, BLUE);
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draw_line(w, 0, w, SEINE_W_Y_BBOX + 5, BLUE);
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draw_line(w + SEINE_W_X_BBOX, 0,
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w + SEINE_W_X_BBOX,
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SEINE_W_Y_BBOX + 5, BLUE);
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}
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good = 0;
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if (!standby && !fin) {
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x += dx;
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y += dy;
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for (i = 0; i < NB_MONSTERS; i++) {
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if (monsters[i].alive
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&& (x >= monsters[i].x
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&& x <=
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(monsters[i].x +
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MONSTER_X_BBOX))
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&& (y >= monsters[i].y
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&& y <=
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(monsters[i].y +
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MONSTER_Y_BBOX))) {
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playsound(sound, 1);
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dead_monsters++;
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monsters[i].alive = 0;
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good = 1;
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break;
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}
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}
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if (dead_monsters == NB_MONSTERS)
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kill_seine_w = 1;
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if (kill_seine_w
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&& (x >= w && x <= (w + SEINE_W_X_BBOX)
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&& y <= SEINE_W_Y_BBOX)) {
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playsound(sound, 1);
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fin = 1;
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win = 1;
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}
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}
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if (good || y <= 0) {
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x = -1;
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y = -1;
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} else
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draw_line(x, y, x, y + 2, WHITE);
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}
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/*
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* draw PAUSE.
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*/
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if (standby && !fin) {
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draw_text("PAUSE", 135, 50, WHITE, RED);
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draw_text("ESC key to continue", 90, 90, WHITE, RED);
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draw_text("ENTER key to quit", 90, 130, WHITE, RED);
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}
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/*
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* draw FIN.
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*/
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if (fin) {
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draw_text(win ? "YOU WIN!" : "YOU LOOSE!", 110, 70,
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WHITE, RED);
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draw_text("ENTER key to quit", 90, 130, WHITE, RED);
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}
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draw_end();
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/*
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* 33 ms sync between each frame.
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*/
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while (gettick() - t <= 33) ;
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}
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clear_image(img);
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}
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/*
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* game entry point.
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*/
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void entry(void)
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{
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switch_graphic();
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while (1) {
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game_loop(splash_screen()? load_image(RES_PATH "/res/chiche.bmp") :
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load_image(RES_PATH "/res/chef.bmp"));
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}
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/*
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* we should never arrive here...
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*/
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switch_text();
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}
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