301 lines
6.7 KiB
C
301 lines
6.7 KiB
C
/*
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* Copyright (c) LSE
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY LSE AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL LSE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <graphic.h>
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#include <sound.h>
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#include <stdlib.h>
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/*
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* the splash screen with yaka face.
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*/
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static void splash_screen(void)
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{
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unsigned long t;
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struct image *img = load_image(RES_PATH "/res/yaka.bmp");
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int blink = 0;
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struct melody *intro = load_sound(RES_PATH "/res/intro.csf");
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playsound(intro, -1);
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if (!img)
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blue_screen("Unable to load yaka.bmp");
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while (getkey() < 0) {
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draw_begin();
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draw_image(img, 5, 10);
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draw_text(" Yaka Launcher ", 160, 50, RED, 0);
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draw_text("powered by Chiche", 160, 60, ORANGE, 0);
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if (blink >= 4)
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draw_text("Any key to start", 160, 90, WHITE, 0);
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draw_text("Kernel option - LSE - 2007-2008", 5, 190, BLUE, 0);
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draw_end();
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/*
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* 66 ms frame sync
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*/
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blink = (blink + 1) % 8;
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t = gettick();
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while (gettick() - t < 250) ;
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}
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playsound(NULL, -1);
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clear_sound(intro);
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clear_image(img);
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}
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/*
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* game loop.
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*/
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static void game_loop(void)
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{
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unsigned long t;
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struct image *nuage = load_image(RES_PATH "/res/nuage.bmp");
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struct image *sol = load_image(RES_PATH "/res/sol.bmp");
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int angle = 45;
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int x = 0;
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int y = 0;
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int dx = 0;
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int dy = 0;
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int k;
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struct melody *sound = load_sound(RES_PATH "/res/ball.csf");
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struct image *pic[8];
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int fire = 0;
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int power = 0;
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int fx = 0;
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int fy = 0;
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unsigned int gravity = 45;
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int score = 0;
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char buf[12] = { 0 };
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pic[0] = load_image(RES_PATH "/res/1.bmp");
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pic[1] = load_image(RES_PATH "/res/2.bmp");
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pic[2] = load_image(RES_PATH "/res/3.bmp");
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pic[3] = load_image(RES_PATH "/res/4.bmp");
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pic[4] = load_image(RES_PATH "/res/5.bmp");
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pic[5] = load_image(RES_PATH "/res/6.bmp");
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pic[6] = load_image(RES_PATH "/res/7.bmp");
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pic[7] = load_image(RES_PATH "/res/8.bmp");
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int p;
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for (p = 0; p < 8; p++)
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if (pic[p] == NULL)
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blue_screen("Unable to load gif");
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if (!nuage)
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blue_screen("Unable to load nuage.bmp");
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if (!sol)
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blue_screen("Unable to load sol.bmp");
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while (1) {
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p = p % 16;
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t = gettick();
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draw_begin();
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/*
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* player actions.
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*/
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k = getkey();
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if (k > 0) {
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if (k == KEY_RIGHT)
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angle += 2;
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if (k == KEY_LEFT)
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angle -= 2;
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if (k == KEY_UP)
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gravity += 1;
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if (k == KEY_DOWN)
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gravity -= 1;
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if (k == KEY_ESC)
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break;
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if ((k == KEY_SPACE) && (fire < 3))
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fire = (fire + 1) % 4;
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}
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if (angle >= 90)
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angle = 90;
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if (angle < 0)
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angle = 0;
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if (power >= 90)
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power = 0;
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/*
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* ball movement.
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*/
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if (fire == 0) {
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power = 0;
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fx = 0;
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fy = 0;
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x = 20 + angle / 2 - fx - 10;
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y = -angle / 2 + fy + 50;
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}
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if (fire == 1)
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power += 2;
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if (fire == 2) {
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fire++;
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dx = power * (angle);
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dy = power * (90 - angle);
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}
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if (fire == 3) {
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dy -= gravity * 10;
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dx -= gravity;
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if (dx < 0)
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dx = 0;
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y += dy / 150;
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if (y < 0)
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y = 0;
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x += dx / 200;
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if (y <= 10) {
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dx -= gravity * 4;
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if (dx < 0) {
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fire = 0;
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score = x;
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}
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playsound(sound, 1);
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dy = -dy;
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}
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}
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/*
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* computer player bar.
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*/
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/*
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* draw players.
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*/
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if ((x - 8 - fx) > 200)
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fx += (x - 8 - fx) - 200;
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while ((190 - y + fy) < 8)
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fy += 1;
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while (((190 - y + fy) > 100) && (fy > -10))
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fy--;
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draw_image(nuage, -(fx % nuage->width),
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(fy % nuage->height) - nuage->height - 40);
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draw_image(nuage, -(fx % nuage->width) + nuage->width,
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(fy % nuage->height) - nuage->height - 40);
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draw_image(nuage, -(fx % nuage->width) + nuage->width * 2,
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(fy % nuage->height) - nuage->height - 40);
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draw_image(nuage, -(fx % nuage->width),
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(fy % nuage->height) - 40);
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draw_image(nuage, -(fx % nuage->width) + nuage->width,
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(fy % nuage->height) - 40);
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draw_image(nuage, -(fx % nuage->width) + nuage->width * 2,
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(fy % nuage->height) - 40);
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if (fy < 100) {
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draw_image(sol, -(fx % nuage->width), fy - 40);
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draw_image(sol, -(fx % nuage->width) + sol->width,
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fy - 40);
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draw_image(sol, -(fx % nuage->width) + sol->width * 2,
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fy - 40);
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} else {
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draw_image(nuage, -(fx % nuage->width),
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(fy % nuage->height) - 40);
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draw_image(nuage, -(fx % nuage->width) + nuage->width,
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(fy % nuage->height) - 40);
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draw_image(nuage,
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-(fx % nuage->width) + nuage->width * 2,
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(fy % nuage->height) - 40);
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}
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//draw_line (0, 199 + fy, 319, 199 + fy, 64);
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//draw_line (0, 198 + fy, 319, 198 + fy, 192);
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draw_rect(0 - fx, 50 + fy, 10 - fx, 145 + fy, 70);
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draw_fillrect(0 - fx, 140 - power + fy, 10 - fx, 145 + fy, 60,
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70);
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draw_rect(15 + angle / 2 - fx, 145 + angle / 2 + fy,
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20 + angle / 2 - fx, 150 + angle / 2 + fy, 60);
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draw_line(0 - fx, 200 + fy, 20 + angle / 2 - fx - 2,
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150 + angle / 2 + fy - 2, 60);
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draw_image_alpha(pic[p / 2], x - 8 - fx, 170 - y + fy, 250);
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draw_text("Gravity: ", 0, 0, 162, -1);
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sprintf(buf, "%d", gravity);
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draw_text(buf, 70, 0, 162, -1);
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if ((fire == 0) && (score != 0)) {
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draw_text("Score: ", 100, 60, 12, -1);
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sprintf(buf, "%d", score);
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draw_text(buf, 170, 60, 12, -1);
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}
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draw_end();
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/*
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* 33 ms sync between each frame.
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*/
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while (gettick() - t <= 66) ;
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p += 1;
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}
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clear_sound(sound);
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clear_image(nuage);
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clear_image(sol);
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int l = 0;
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for (l = 0; l < 8; l++)
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clear_image(pic[l]);
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}
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/*
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* game entry point.
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*/
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void entry(void)
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{
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#if 0
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unsigned long t;
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printf
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("\n\n\n\t== La demonstration qui suit a ete realisee sans trucages ==\n\n\n\n\n");
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t = gettick();
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while (gettick() - t < 7000) ;
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#endif
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switch_graphic();
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while (1) {
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splash_screen();
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game_loop();
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}
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/*
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* we should never arrive here...
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*/
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switch_text();
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}
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