2022-05-09 22:14:17 +00:00
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uint64_t sub_1570(int32_t j, int32_t i, struct context context)
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{
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int32_t res = 0;
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2022-05-10 16:26:48 +00:00
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int32_t *board = context.board;
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2022-05-09 22:14:17 +00:00
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int32_t res_flag = 0;
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if ((j <= 0xb && i <= 0xb))
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{
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int32_t r12_1 = (i + 0x79); // ignore this
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int32_t y = -0xb; // First increment
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int32_t rbp_1 = (j + 0xb); // ignore this too
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while (true)
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{
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int32_t y_cpy = (y + 1);
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if (y != 0)
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{
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int32_t r8 = r12_1; // ignore for now
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int32_t x = -0xb; // Second increment
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2022-05-10 16:26:48 +00:00
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int32_t neg = (y >> 0x1f); // Probably interesting
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2022-05-09 22:14:17 +00:00
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int32_t r11_2 = ((y_cpy * -0xb) + rbp_1); // but I can't seem
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2022-05-10 16:26:48 +00:00
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int32_t y_cpy_cpy = ((neg ^ y) - neg); // to care enough
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2022-05-09 22:14:17 +00:00
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while (true)
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{
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if (x != 0)
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{
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int32_t neg = (x >> 0x1f); // Abs value again or
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2022-05-10 16:26:48 +00:00
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int32_t x_cpy = ((neg ^ x) - neg); // something
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2022-05-09 22:14:17 +00:00
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int32_t y_cpy_cpy_cpy = y_cpy_cpy;
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int32_t count;
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while (true) // Euclidean algorithm
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{
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int32_t y_cpy_cpy;
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int32_t _;
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_ = HIGHW(((int64_t)y_cpy_cpy_cpy));
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y_cpy_cpy = LOWW(((int64_t)y_cpy_cpy_cpy));
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int32_t mod = (COMBINE(y_cpy_cpy, y_cpy_cpy) % x_cpy);
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y_cpy_cpy_cpy = x_cpy;
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count = mod;
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if (mod == 0)
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{
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break;
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}
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x_cpy = mod;
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}
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if (x_cpy == 1) // Check if increments are coprime
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{
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int32_t row = r8; // Stuff we ignored but seems to
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int32_t column = r11_2; // be the starting point
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int32_t m = 0x17;
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int32_t m_cpy;
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do // Run through the board using coprime increments
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{
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// Check if we are inside the board
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if ((column <= 0xb && row <= 0xb))
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{
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// Count the bits
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count += (board[row] >> column) & 1;
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}
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column = (column + y);
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row = (row + x);
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m_cpy = m;
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m = (m - 1);
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} while (m_cpy != 1);
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// STOP THE COUNT
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int32_t too_much = count > 2;
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2022-05-10 16:26:48 +00:00
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res_flag = (res_flag | too_much);
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2022-05-09 22:14:17 +00:00
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}
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if (x == 0xb) // End the while true loops and iterate
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{
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break;
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}
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}
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x = (x + 1); // Update increment
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r8 = (r8 - 0xb);
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}
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if (y_cpy == 0xc)
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{
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break;
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}
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}
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y = y_cpy; // Update increment with the next one
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}
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res = res_flag == 0;
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}
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return ((uint64_t)res);
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}
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