fixed typos in picasso
Signed-off-by: Julien CLEMENT <julien.clement@epita.fr>
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@ -164,7 +164,7 @@ allowed_moves += 0x28;
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So I knew each sub-array is `0x28` bytes, and I saw that the index used to
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So I knew each sub-array is `0x28` bytes, and I saw that the index used to
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iterrate the outer loop is the `shifter` variable, initialized to `0x3c` and
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iterrate the outer loop is the `shifter` variable, initialized to `0x3c` and
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decremented by `4` each loop until it is strictly negative, so a total of `0x10`
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decremented by `4` each loop until it is strictly negative, so a total of `0x10`
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iterations. We then have a matrix containing `0x10` arrays of `0x28`.
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iterations. We then have a matrix containing `0x10` arrays of `0x28` bytes.
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I also knew that the `0x28` bytes corresponded to 5 `uint64_t` since the inner
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I also knew that the `0x28` bytes corresponded to 5 `uint64_t` since the inner
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loop iterate over an `uint64_t *`
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loop iterate over an `uint64_t *`
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@ -198,7 +198,7 @@ loop and basically lose.
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So whatever this means, a valid move from a certain position in the board, must
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So whatever this means, a valid move from a certain position in the board, must
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match with the `0` digit from the `board` being at certain indexes, which, for
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match with the `0` digit from the `board` being at certain indexes, which, for
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now, since we did dig up the `allowed_moves` matrix yet, feel kind of arbitrary.
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now, since we did not dig up the `allowed_moves` matrix yet, feel kind of arbitrary.
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Feeling confused ? Don't worry it will soon make sense.
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Feeling confused ? Don't worry it will soon make sense.
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