juju.re/jujure/static/picasso/slide_solver.rs

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Rust
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use std::collections::HashMap;
struct Board {
board: [usize; 0x10],
moves: Vec<usize>,
max_moves: usize,
move_number: usize,
empt_idx: usize,
solved_grid: [usize; 0x10],
fixed_moves: HashMap<usize, usize>,
move_limit: [isize; 0x10]
}
impl Board {
pub fn new(board: [usize; 0x10]) -> Self {
let empt_idx: usize = board.iter().position(|&r| r == 0).unwrap().try_into().unwrap();
let all_moves: [usize; 0x36] = [
0x0d, 0x03, 0x02, 0x0e, 0x0f, 0x09, 0x07, 0x0e, 0x0d, 0x06, 0x03, 0x02, 0x07, 0x02, 0x08, 0x0e,
0x07, 0x04, 0x04, 0x03, 0x0d, 0x04, 0x0c, 0x03, 0x0f, 0x02, 0x0a, 0x05, 0x09, 0x01, 0x06, 0x0a,
0x0b, 0x02, 0x05, 0x0c, 0x0e, 0x0b, 0x0d, 0x01, 0x0a, 0x01, 0x05, 0x09, 0x01, 0x0f, 0x06, 0x0e,
0x04, 0x04, 0x0b, 0x04, 0x0b, 0x0f
];
let solved_grid: [usize; 0x10] = [1,2,3,4,5,6,7,8,9,0xa,0xb,0xc,0xd,0xe,0xf,0];
let mut fixed_moves: HashMap<usize, usize> = HashMap::new();
for i in vec![4, 0xd, 0x16, 0x1f, 0x28, 0x31] {
fixed_moves.insert(i, all_moves[i]);
}
let mut move_limit: [isize; 0x10] = [0; 0x10];
for mv in all_moves.iter() {
move_limit[*mv] += 1;
}
Board {
board: board,
moves: Vec::new(),
max_moves: 0x36,
move_number: 0,
empt_idx: empt_idx,
solved_grid: solved_grid,
fixed_moves: fixed_moves,
move_limit: move_limit,
}
}
pub fn solved(&self) -> bool {
self.board == self.solved_grid
}
pub fn get_move(&self, off: Vec<isize>) -> Option<usize> {
let empt_idx: isize = self.empt_idx.try_into().unwrap();
let empt_i: isize = empt_idx / 4;
let empt_j: isize = empt_idx % 4;
let src_i: isize = empt_i + off[0];
let src_j: isize = empt_j + off[1];
if src_i < 4 && src_i >= 0 && src_j < 4 && src_j >= 0 {
let idx: usize = (src_i * 4 + src_j).try_into().unwrap();
return Some(self.board[idx])
}
None
}
pub fn generate_moves(&self) -> Vec<usize> {
let mut moves: Vec<usize> = Vec::new();
for off in vec![vec![-1, 0], vec![1, 0], vec![0, -1], vec![0, 1]] {
let maybe_move = self.get_move(off);
if let Some(mv) = maybe_move {
moves.push(mv);
}
}
moves
}
pub fn apply_move(&mut self, mv: usize, undo: bool) {
let i: usize = self.board.iter().position(|&x| x == mv).unwrap();
let tmp: usize = self.board[i];
self.board[i] = self.board[self.empt_idx];
self.board[self.empt_idx] = tmp;
self.empt_idx = i;
if undo {
self.move_number -= 1;
self.moves.pop();
self.move_limit[mv] += 1;
}
else {
self.move_number += 1;
self.moves.push(mv);
self.move_limit[mv] -= 1;
}
}
pub fn manhattan_distance(&self, mv: usize) -> isize {
let mv_idx: isize = self.board.iter().position(|&x| x == mv).unwrap().try_into().unwrap();
let mv_i: isize = mv_idx / 4;
let mv_j: isize = mv_idx % 4;
let supposed_idx: isize = (mv - 1).try_into().unwrap();
let supposed_i: isize = supposed_idx / 4;
let supposed_j: isize = supposed_idx % 4;
let manhattan: isize = (supposed_j - mv_j).abs() + (supposed_i - mv_i).abs();
manhattan
}
pub fn solve(&mut self) -> bool {
// GG
if self.solved() {
return true;
}
// No more moves
if self.move_number >= self.max_moves {
return false;
}
// Last move need to be 0xc or 0xf
if self.move_limit[0xc] <= 0 && self.move_limit[0xf] <= 0 {
return false;
}
let last_move: Option<usize> = self.moves.last().copied();
if let Some(mv) = last_move {
// Tile cannot possibly go back to its supposed location
let man: isize = self.manhattan_distance(mv);
if self.move_limit[mv] < man {
return false
}
}
// Generate possible moves from current grid
let mut moves: Vec<usize> = self.generate_moves();
// Cannot apply same move twice
if let Some(mv) = last_move {
moves = moves.iter().filter(|&x| *x != mv).cloned().collect();
}
// Filter fixed moves from the cube center tiles
if self.fixed_moves.contains_key(&self.move_number) {
let mv: usize = *self.fixed_moves.get(&self.move_number).unwrap();
moves = moves.iter().filter(|&x| *x == mv).cloned().collect();
}
for mv in moves {
// Apply move
self.apply_move(mv, false);
// Recursive call
let solved: bool = self.solve();
// GG
if solved {
return true;
}
// Undo move
self.apply_move(mv, true);
}
false
}
}
fn solve() {
let arr: [usize; 0x10] = [
3, 0xd, 0xa, 8,
0xe, 0, 9, 1,
5, 0xf, 2, 0xc,
4, 0xb, 6, 7
];
let mut board: Board = Board::new(arr);
board.solve();
println!("{:x?}", board.moves);
}
fn main() {
solve()
}